In that case you should transfer the epic project to a building with a specialization that you have multiple buildings on. Let’s say you have 2 gambling buildings and you get en epic project for gambling, you omly will get epic point tasks from the single left gambling building so it’s pretty much impossible to reach the top tier with only one task (you can’t produce items for tasks simultaniously). You can earn Simoleons as you play, or buy more from the store. You’ll need Simoleons for things like purchasing different types of buildings or upgrading roads. You get epic points from tasks, but tasks will only spawn in buildings that have the same specializations in SimCity BuildIt as your epic project. There are three types of currencies in SimCity BuildIt: Simoleons ():This is your everyday currency. school, work, sleep etc.) #4 – Use The Right Specialization Rather think about using it for those things that take a long time OR things that you can get done before you have a real-life break (e.g. So, let’s say you need to produce a lot of nails for one task, why would you use a speed up token for that? They are fast to produce and chances are high that you won’t make much use of the Speed Up Token. You only want to use Speed Up Tokens on factories and items that you can make full use of. Speed Up Tokens are your best friend here and I know you’re all in different stages while some have many of them and others don’t. I think this is the best way to get the epic buildings done □ #3 – Speed Up Tokens One of my favorite racing games on PC, Grid Autosport, is on mobile and it’s pretty close to the full game. Afternoon – Complete as many tasks as possible to reach your desired status, if you have the money to get enough points for the next one invest it, it’s worth it! Our Banished-inspired city-builder has found its new home on iOS - Settlement Survival lands on iOS on March 9th Help us spread the news and join us on the giveaway event.Time to start your queues again with the items that take a longer time needed because now you probably have to go to school or work In The Morning – Now you can finish the tasks with the items you produced while you’ve been asleep.Before Sleep – Fill all your factory queues with items you will need for the tasks, especially those that take a long time to make should be in queue now so they are done in the morning.Start Late Afternoon – now I can complete the epic point tasks that are easy to get and those I have my pre-made items in stock (see above) or that I can get cheap and easy from the Trade Depot.Here’s how my normal schedule for completing is: I have now 5 feeder cities that I operate and when I think back I think it might have taken months more to get to the point that I reached now with my main city or I would have had to spend a lot of money for it, so even if this might sound like an annoying thing to do in the beginning, the feeder city strategy will help you out a lot.Building the epic project will last exactly 24 hours and I recommend you to start it at the late afternoon or early evening. Selling the items for a high price to prevent anyone else is buying them also has another benefit – you will have plenty of simoleons in your feeder city that you can use to buy land expansion items and other items you need in your main city in the global trade HQ in your feeder city.īecause you stay below Level 9, you will see them there more frequently than you do in your main city. If you don’t need the money in your main city, you can also keep it in your feeder city for a while, the money is not lost and you can transfer it at any time back to your main city □ Using the Global Trade HQ Switch to your feeder city and buy those items to transfer the Simoleons back.So put some items you don’t need in the main city in your trade depot for a high price.Problem: Now you have spent a lot of Simoleons here that you need to transfer back to your main city Switch to main city and visit the feeder city trade center to buy them.Place the item(s) in the trade center in the feeder city for the highest possible price.
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